Parallel Trackβ Recipes II
The intermediate reference to keep open beside the course. Short answers to the harder "how do I do that again?" questions: luminosity masks, cinematic grades, frequency separation, believable shadows, data merges. Every recipe assumes the intro course's foundations and links to the lesson that teaches the why.
π How to Use This
- Search or scan. Filter by keyword below, or browse the categories.
- Follow the quick steps. Each recipe is the short version, enough to get it done at an intermediate level.
- Go deeper when you want. The π Deep dive link on each card opens the full lesson.
New to a topic? The linear course path teaches these skills in order. Recipes are the reference you keep alongside it.
Categories
No recipes match that search. Try a simpler word like "mask", "grade", "shadow", or "export".
π Advanced Selection & Masking
Build a luminosity mask
When you want to grade only the brightest (or darkest) tones.
- Ctrl/β-click the RGB channel thumbnail to load the highlights (Lights) as a selection.
- To tighten the Lights, Ctrl/β+Shift+Alt/β₯-click the RGB thumbnail again (intersect). For darks, Select βΈ Inverse (Ctrl/β+Shift+I); to tighten darks, save that selection as a channel (Select βΈ Save Selection) and intersect with that channel, not RGB.
- Add an adjustment layer (Curves is the classic choice); the luminosity selection becomes its mask.
π Deep dive: Lesson 1.1: Luminosity Masks: Select by Tone
Mask from the best channel
When a subject separates strongly in one color channel.
- In Channels, click Red, Green, and Blue in turn and pick the one with the most subject/background contrast.
- Duplicate it, then push contrast hard with Image βΈ Adjustments βΈ Levels (or Curves) to near black and white; clean gaps with a hard brush on the channel.
- Ctrl/β-click the copy to load it, invert if the background loaded (white loads first), click RGB to return to the composite, then add a layer mask.
π Deep dive: Lesson 1.2: Channel Masking & Blend-If
Drop a tone with Blend-If
When you want to hide a bright sky or dark backdrop instantly.
- Double-click the layer (on the thumbnail or empty area, not the name) to open Blending Options.
- Under Blend If, drag the This Layer white (or black) slider inward.
- Alt/β₯-drag to split the slider for a soft, halo-free transition.
π Deep dive: Lesson 1.2: Channel Masking & Blend-If
Cut out fine hair cleanly
When Select Subject leaves a chopped or haloed hairline.
- Select βΈ Subject, then Select βΈ Select and Mask (Ctrl+Alt+R / β+β₯+R).
- Turn on Smart Radius, run the Refine Edge Brush along the wispy edge only, keep Smooth/Feather low, and nudge Shift Edge slightly negative. Output to New Layer with Layer Mask.
- Rescue missed strands by loading a channel mask and painting white into the layer mask.
- Final pass: reopen Select and Mask on the rescued mask, tick Decontaminate Colors, and output to New Layer with Layer Mask.
π Deep dive: Lesson 1.3: Select & Mask Mastery: The Hard Cutout
π¨ Color, Tone & Grade
Set up a safe color pipeline
When colors shift between apps, screens, or on export.
- Edit βΈ Color Settings: pick a working space (sRGB for web, Adobe RGB / ProPhoto for wide work) and set the policies to Preserve Embedded Profiles.
- Work in 16-bit for grading headroom (Image βΈ Mode βΈ 16 Bits/Channel).
- Deliver at the very end, on a duplicate, with Edit βΈ Convert to Profile, not Assign. Convert keeps the appearance.
π Deep dive: Lesson 2.1: Color Management & Working Spaces
Grade with a Gradient Map
When you want a cohesive, tone-mapped color look fast.
- Add a Gradient Map adjustment layer.
- Build a dark-to-light gradient: cool shadow color β warm highlight color (e.g. teal β gold).
- Set the layer to Color or Soft Light and drop its opacity to about 20β30% so it tints rather than flattens.
π Deep dive: Lesson 2.2: Grading with Curves, Gradient Maps & LUTs
Save & reuse a grade as a LUT
When you want one grade to travel across images (or into video).
- Build your grade with adjustment layers above a Background layer.
- The export bakes every visible adjustment layer and a LUT can't store a mask, so hide anything that isn't part of the grade and disable masks (Shift-click each mask thumbnail).
- File βΈ Export βΈ Color Lookup Tables to write a
.cube, then re-enable the masks. - Apply anywhere with a Color Lookup adjustment layer.
π Deep dive: Lesson 2.2: Grading with Curves, Gradient Maps & LUTs
Match two images' color
When a set must read as one shoot.
- Match tones first (brightness/contrast), then color.
- Drop a Color Sampler on a comparable point in each image and read them in the Info panel.
- Add Curves to one and move each channel until its sampled values meet the reference: black point, then white point, then mid color.
π Deep dive: Lesson 2.3: Match, Split-Tone & Soft-Proof
Split-tone a photo
When you want cinematic cool shadows and warm highlights.
- Add a Color Balance layer with Preserve Luminosity ticked.
- On Shadows push toward cyan/blue; on Highlights toward red/yellow.
- Keep Midtones near neutral so skin stays believable.
π Deep dive: Lesson 2.3: Match, Split-Tone & Soft-Proof
Soft-proof for print
When a grade must survive on paper, not just screen.
- View βΈ Proof Setup βΈ Custom: choose the printer profile, a Rendering Intent with Black Point Compensation, and tick Simulate Paper Color.
- Toggle proof with Ctrl/β + Y; the image dulls, and that's the paper.
- Turn on Gamut Warning (Shift+Ctrl/β+Y) and desaturate flagged areas.
π Deep dive: Lesson 2.3: Match, Split-Tone & Soft-Proof
π§βπ¨ High-End Retouching
Set up frequency separation
When you must even skin tone without erasing pores.
- Duplicate twice β Low (bottom) and High (top). Hide High, then Gaussian Blur Low until pores vanish; note the radius.
- On High: Apply Image with source Low. In 8-bit: Subtract, Scale 2, Offset 128. In 16-bit: Add, tick Invert, Scale 2, Offset 0. Then set the blend mode to Linear Light.
- Even tone on Low; heal blemishes on High (Healing Brush, Sample: Current Layer). Never work on both at once.
π Deep dive: Lesson 3.1: Skin & Frequency Separation
Dodge & burn on a gray layer
When a portrait is clean but flat and needs form.
- New layer, mode Soft Light, tick Fill with Soft-Light-neutral color (50% gray).
- Soft brush, Flow 5β10%: white to dodge highlights, black to burn recesses.
- Check in a temporary Black & White view; lower opacity to taste.
π Deep dive: Lesson 3.2: Dodge & Burn Sculpting
Whiten teeth naturally
When teeth read yellow or dull.
- Add a Hue/Saturation layer; on Yellows, drop saturation first.
- On Master, raise Lightness slightly. (Yellow out, then brighten.)
- Invert the mask to black (Ctrl/β+I) and paint the effect onto the teeth only.
π Deep dive: Lesson 3.3: Eyes, Teeth & Hair β Natural Finish
Make eyes pop (subtly)
When eyes need life without looking fake.
- Add a Curves layer, lift midtones; invert the mask and paint the iris and whites.
- Optionally add a High-Pass-sharpened layer masked to the iris.
- Never paint out the catchlight, and keep whites off-white.
π Deep dive: Lesson 3.3: Eyes, Teeth & Hair β Natural Finish
πΌοΈ Compositing
Scale an element correctly
When a pasted person or object looks the wrong size.
- Find the scene's horizon by extending its receding edges to a vanishing point.
- Set the element's ground-contact point first.
- Scale so the horizon crosses it at the same body height as the scene's people.
π Deep dive: Lesson 4.1: Match Perspective, Scale & Lens
Build a believable cast shadow
When a composited element casts none and looks pasted.
- Ctrl/β-click the element's layer mask thumbnail (or layer thumbnail) to load its silhouette. On a new layer below it, Edit βΈ Fill with a very dark color, deselect, and set Multiply.
- Free Transform βΈ Distort/Skew onto the ground, running away from the light.
- For blur that grows with distance, use Filter βΈ Blur Gallery βΈ Tilt-Shift or Field Blur (sharp near the object, soft at the far end); fade it with a gradient mask and tint it to the scene's shadows (cool outdoors).
π Deep dive: Lesson 4.2: Light, Shadows & Reflections
Anchor with a contact shadow
When an element still floats even with a cast shadow.
- New layer under the element, mode Multiply.
- Small soft black brush at low flow: darken exactly where the base meets the ground.
- Keep it tight and barely blurred; this is what reads as "touching."
π Deep dive: Lesson 4.2: Light, Shadows & Reflections
Add depth with atmosphere
When background elements feel pasted forward.
- On far elements, lower contrast and lift the blacks slightly.
- Glaze a low-opacity haze in the sky/scene color over them.
- Keep the nearest element crispest and most saturated.
π Deep dive: Lesson 4.3: Atmosphere & the Unifying Grade
Unify a composite with one grade
When pieces look like separate photos side by side.
- Correct every element to neutral first.
- Put a single grade (Color Lookup, or Curves + Color Balance) at the top of the stack.
- It affects every layer below, giving them one shared color.
π Deep dive: Lesson 4.3: Atmosphere & the Unifying Grade
π Design Systems & Type
Build a type scale & styles
When a layout's type sizes feel arbitrary.
- Pick a base size and a ratio (e.g. 16 Γ 1.25) β a modular scale; assign roles.
- Style one sample line per role, then create a named Paragraph Style (and Character Styles where needed) from it. Use real OpenType weights, never faux bold/italic.
- Edit a style once and every instance updates.
π Deep dive: Lesson 5.1: Type Systems, Styles & Grids
Set columns & a baseline guide
When elements don't line up across a layout.
- View βΈ Guides βΈ New Guide Layout (older versions: View βΈ New Guide Layout): set columns, gutters, and margins.
- Photoshop has no true baseline grid. Approximate one in Preferences βΈ Guides, Grid & Slices: set Gridline Every to your body leading with Subdivisions 1, give your text that leading (or a multiple), and show it with View βΈ Show βΈ Grid (Ctrl/β+').
- Text won't snap to it, so align each text block's first baseline to a gridline by eye.
π Deep dive: Lesson 5.1: Type Systems, Styles & Grids
Make a reusable mockup
When you drop different art onto the same surface repeatedly.
- Put a rectangle where the art goes, Convert to Smart Object, and Edit βΈ Transform βΈ Warp (or Perspective Warp) it to the surface.
- Add the surface's shadows (Multiply) and highlights (Screen) above it, clipped.
- Swap art any time with Layer βΈ Smart Objects βΈ Replace Contents; the treatment stays.
π Deep dive: Lesson 5.2: Smart-Object Templates & Linked Assets
Spin one design into many sizes
When a campaign needs poster, square, story, and banner.
- Use Artboards (one per size); design the largest first.
- Place Linked the shared logo/art into each so one edit updates all; apply shared Paragraph Styles; recompose per aspect ratio and respect safe zones.
- File βΈ Export βΈ Export As with all artboards selected renders the whole set at once (or use File βΈ Export βΈ Artboards to Files).
π Deep dive: Lesson 5.3: Campaign from One Master
βοΈ Generative, Automation & Multi-Shot
Extend, clean & harmonize with generative tools
When a composite is cramped or has a distraction.
- Generative Expand (Crop tool out past the canvas, empty prompt) for room; audit the new edges.
- Generative Fill with an empty prompt to erase a distraction.
- In current versions, select a pasted-in element's layer and choose Harmonize (contextual task bar or Properties panel; placement varies by release, and it uses generative credits) to match its light and color to the scene. Mask back anything it shouldn't change.
- Grain/sharpen-match generated areas and hand-blend; keep each result on its own generative layer.
π Deep dive: Lesson 6.1: Generative for Compositing
Batch a folder with a conditional
When mixed landscape/portrait files all need the same prep.
- Record an Action with relative steps (File βΈ Automate βΈ Fit Image for the long edge, rulers in Percent, sharpen, Flatten Image, save as JPG). Record separate crop actions for landscape and portrait.
- Select the first step, then Actions panel menu βΈ Insert Conditional: If Document Is Landscape play one crop action, else the other. It lands below the selected step, so drag it to the top so the crop runs before Fit Image.
- File βΈ Automate βΈ Batch over the folder: tick Override Action "Save As" Commands, Suppress File Open Options Dialogs and Suppress Color Profile Warnings, and set Errors to Log Errors to File.
π Deep dive: Lesson 6.2: Advanced Actions & Conditionals
Mass-produce from a spreadsheet
When you need hundreds of graphics that differ only by data.
- Image βΈ Variables βΈ Define (Text / Pixel / Visibility); name each variable to match its CSV header exactly (the layer name can match too, but it's the variable name that binds).
- Image ⸠Variables ⸠Data Sets⦠⸠Import a UTF-8 CSV with a header row; tick Use First Column For Data Set Names. Visibility values are true/false; Pixel values are full file paths, or bare file names with the images in the CSV's folder. Step through rows to proof.
- File βΈ Export βΈ Data Sets as Files to render every row as a PSD.
π Deep dive: Lesson 6.3: Data-Driven Graphics & Scripting
Merge many frames into one
When one frame can't hold the width, range, or depth you need.
- Panorama: File βΈ Automate βΈ Photomerge (Auto + Blend Images Together + Content Aware Fill Transparent Areas).
- HDR: File βΈ Automate βΈ Merge to HDR Pro (bracket, Remove Ghosts; 16-bit to tone-map in the dialog, or 32-bit to keep the full range).
- Focus stack: File βΈ Scripts βΈ Load Files into Stack (tick Attempt to Automatically Align, or run Edit βΈ Auto-Align Layers) β Edit βΈ Auto-Blend Layersβ¦ (Stack Images).
π Deep dive: Lesson 7.1: Panoramas, HDR & Focus Stacking
Export a looping GIF or MP4
When a design needs a few seconds of motion.
- Window βΈ Timeline, click Create Video Timeline; keyframe Position/Opacity/Style, or Transform on Smart Objects (stopwatch).
- Return every layer to its frame-0 state by the last frame for a seamless loop; fake easing with an extra keyframe near the end of each move.
- GIF: File βΈ Export βΈ Save for Web (Legacy) (Ctrl+Alt+Shift+S / β+β₯+Shift+S), Looping Options: Forever. MP4: File βΈ Export βΈ Render Video (H.264).
π Deep dive: Lesson 7.2: Timeline Animation & Export
π Want the full story?
Recipes get it done; the course path teaches you why, so you can solve the problems these recipes don't cover yet.